Story so far....

London. 1970. It’s the coolest place in the universe. It’s a city that’s changing fast. And that includes crime! A new strain of stop-at-nothing, super-powered criminals is emerging and causing mayhem of a cataclysmic scale. Can anything stop them? It’s unlikely. The golden age of 1960s Superheroes is over. New powers and a ruthless new set of criminals has wiped these fusty old do-gooders off the map. Lots have retired, many are hiding and yet more are dead. Even the most powerful hero of them all has high-tailed it out of the solar system.

What the city needs is a new breed of crimefighters. There are no shortage of applicants for the role, but they’re civilians with no experience. They have only two things in their favour - a desire to have a go, and a grumpy mentor with one last trick up his egg-stained sleeve.

Deadbeat Heroes is a Movement based 3D brawler where you (and a friend) dodge bullets, steal super powers and crack wise. You play as the new wave of ‘Deadbeat Heroes’. Not born with their own powers, they are armed with a prototype super gauntlet - which has the ability to 'borrow' the powers of others. You will (both) vie to win the hearts of the public with your amazing derring do, while not getting shot, sliced, lasered, exploded, vaporized, eaten...


Meet the (deadbeat) heroes

Captain Justice

Major Ronald Justice is a Second World War hero. A man of principle. After the War he swears to set up a force for good and immediately sets to work, as a Lone Hero making a difference.

His massive natural strength makes him a perfect crime fighter in the Golden Age of Superheroes. But this doesn’t last. A new breed of villain is emerging. Lethal, and now with superpowers, these people are too big for Justice.

Undeterred but getting old and tired now, Justice turns to his old army mate, Aubrey Primrose. Aubrey was and still is a technical genius, and tech is what Justice needs as he gets too old to fight. But when Aubrey goes bad, taking his tech with him, Justice has to act. He places an advert in the Daily Gazette, asking for normal people willing to make a difference. Four people respond.


Felix Movewright

Felix went into tax accountancy to change the world. He saw the shameless fiddling the big corporations and millionaires were doing and he wanted to stop it. But he’s a little cog in a big machine and you can’t fight city hall.

But one day he prevents a thief stealing a hat full of money from a beggar and he apprehends the miscreant. Proud of his actions, and thanked by the police, he goes home. And sees the advert from Captain Justice. He responds via a letter that evening. If he can’t change the world of tax, he can clean the streets of crime.

Felicity Swift

From a privileged background, Fliss was sent to Charlesworth School For Ladies, the most expensive public school in Europe. In her first year there, she and everyone she knew were bullied remorselessly by the older girls.

CSFL specialises in etiquette but it also runs unarmed combat courses for the SAS during the quiet summer months. Instead of going home to her parents’ in Wiltshire, Fliss stayed and trained hard. When she returned for year two, she was a combat ready killing machine. The older girls didn’t know what hit them.

With bullying eradicated from the school, when she left, four years later, her new sense of civic duty led her to answer a small ad in the Gazette. The rest is history in the making.


Betty Ritz

Betty is the toast of London. A talented singer and musician, she epitomises everything cool and groovy about the 70s. Her millions of record sales have brought her fame and fortune, but one day it changes.

She is headlining at Club Wow, the best nightspot in London when a fight breaks out in the crowd. Bravely saving some sick orphans, which she’s invited as guests of honour, she gets trampled by a gang of hired troublemakers from Club Hot, a rival venue. Betty spends three months in hospital, drifting in and out of consciousness.

When she comes out, her singing voice and her deliberately stamped-on fingers etc are wrecked. Her career is over. She single-mindedly embarks on a training programme to regain her strength. As she mends, she becomes stronger and fitter than anyone thought possible. And she’s determined that yob rule will never do such damage to anyone again.

On a Tube train one day, she sees a discarded Daily Gazette. Her eye is drawn to the advert from Capt. Justice. That day her life changed once more.

Max Dan

Max Dan is a martial artist. Born in the Presceli mountains, in the very hollow where the Stonehenge trilithons were carved from the living rock, he was destined for a hard life, but one of greatness. An orphan, reared by Nuns who told him he was special, he grew big and strong, and honed his unarmed combat skills deep under the Geordie mountains where he was a miner. He worked security in Newcastle - a baptism of fire, but mining remained his first love. He became an expert on coal extraction and the underground world – rocks and tunnels.

Max Dan famously excavated, using only his martial arts skills and dynamite, the largest underground Dojo cavern in the Tyne. But he wanted more. Fame beckoned and he went to audition in London for a new film, Enter The Geordie Dragon. He failed, owing to his overly-strong Geordie accent.

Buying a newspaper to read on the train back North, he saw an advert and, on a whim, applied to Capain Justice.